But as when I first started, I found myself in a new area and getting killed and lost a lot. The Federation of American Scientists (2006) discuss the need for games to push players to the edge of their abilities, but they also discuss the variety of research on how challenges may relate to motivation.
I eventually wound up in Stormwind City, a place where clearly high level players met to duel, trade, and participate in other activities that I have not yet uncovered. Because there were no bad guys, I was able to complete a minimal quest, but mostly I just wandered around in the place, which resembled Las Vegas or Orlando versions of Venice or Florence.
I was approached by a male character (maybe a warlock like Simona?) named "Mooners", who said "Hello" to me. Our conversation then proceeded in a very strange way. I asked if Mooners wanted something, and he said, "Okay." I asked if he was doing something in particular, and that elicited another cryptic response, like, "Yes." Eventually, after a botched attempt to trade, Mooners "mooned" me and I used the "emote" function in the chat to applaud. When doing this, Simona got a voice--I could hear her clapping hands and a certain kind of sarcastic laughing.
Another character approached, named Leetwarhead. He was a dwarf or a gnome, of a higher level than Mooners, and he was a hunter because he had a pet with him, a large tiger. He asked if we would like to join his guild; I explained that I was new, so I would have to learn some things, and he said that of course, the guild would be there to help.
He took over the conversation, saying, "Lets get to business." He directed Mooners and me to sit (this took me a while to do) and he gave us some advice. Mostly he gave Mooners advice about not going to websites to buy gold because Mooners seemed interested in how to get money (for his character, I imagine). In the middle of the conversation, another character, from a different guild, also with a companion creature, approached, and taunted Leetwarhead and Mooners. Mooners called this other person gay and made kissing noises at him. They continued taunting each other for a while, so I figured out how to make Simona feign sleep. Leetwarhead understood my attempt at a subtle social joke, did not get involved in Mooners' activity with this other character, and tried to bring the conversation back to order.
He indicated how to chat publicly (this is good etiquette to do, apparently), how to chat over the guild's channel (after we joined), and how to call for the guild's help in a quest. He contacted the guild leader and got a "tabard" for me to show proof of guild membership. He had a nice conversational style, addressing many of his points by beginning with my name (this also just made clear to whom he spoke as many people were "talking" in the chat).
When we were finished, after about 8 minutes, he said, "This concludes this guild recruitment and indoctrination session." It was very evangelical, or like what 1930s socialists might say after finding a new comrade. And somehow, after the chat, I had a new little buddy flying on my shoulder.
So I am now part of a guild! The guild is called The Holy Dragons (I think this is a fantastic name because of its paradoxical nature and because I have an interest in hagiography, and it reminds me of St. George lore). This is the guild's website: The Holy Dragons on Guild Portal.
During the "business meeting" with Leetwarhead (which my brother informs me should be spelled 1337; it refers to "leet speak") and Mooners (I imagine this refers to his interest in mooning?), I couldn't help but think of a passage from Scott McCloud's Understanding Comics:
. . . the face you see in your mind is not the same as others see. When two people interact, they usually look directly at one another, seeing their partner's features in vivid detail. Each one also sustains a constant awareness of his or her own face, but this mind-picture is not nearly so vivid; just a sketchy arrangement . . . a sense of shape . . . a sense of general placement. Something as simple and basic -- as a cartoon. This, when you look at a photo or a realistic drawing of a face -- you see it as the face of another. But when you enter the world of the cartoon -- you see yourself. (35-36)
(It's much better in the book because of course it is told with pictures and text-- but I feel funny about pirating from such a fine book. Check it out in the library or bookstore though.)
In the conversation in Stormwind City, however, I viewed the two "men" that I was talking to as cartoons, but fully elaborated cartoons in the virtual space of the game (not simplified, abstracted cartoons in my mind as McCloud suggests I view my own self in normal interactions). And I definitely was conscious of my own "real" identity at my desk at home; instead of sensing my own self as "a sketchy arrangement," my real identity was highly vivid in my mind. It was almost the reverse of what McCloud describes as happening in a real world interaction-- the people I talked to were representations and the most real figure was myself. I think this is a highly significant difference in the social interaction, but I'm not yet sure of the impact.
3. I have gone on 6 or 7 quests, including chopping the head off of someone (!), killing wolves (this really disturbed me, mostly because I like dogs, and see no real problem with wolves), and winning one quest only after another player killed some "deviants" next to my corpse as I lurked (as a spirit) fraudulent






